Strugarek, Jan2017-04-272017-04-272016Studia Edukacyjne, 2016, nr 39, s.463-478978-83-232-3088-51233-6688http://hdl.handle.net/10593/17661The purpose of this article is to present possible uses of new interactive games, when the gamer must be obligatorily physically active. Playing a game, he is forced to have a good personal level of physical fitness, making him fit for the purpose of a game. Additionally, playing a game actively reduces the phenomenon of sedentary behavior in children and youth. Exergames appear to be a promising tool for the increase of the daily dose of movement in children and youth, which will affect the improvement of their physical and health condition.polinfo:eu-repo/semantics/openAccessphysical activityinteractive video games (exergames)physical education of children and youthsedentary behaviorZalety i ograniczenia wykorzystania interaktywnych gier ruchowych (exergames) jako stymulatora aktywności fizycznej dzieci i młodzieży w czasie wolnymBenefits and Limitations of Exergames as a Leisure Time Stimulator of Physical Activity of Children and YouthArtykułhttps://doi.org/10.14746/se.2016.39.25