Zalety i ograniczenia wykorzystania interaktywnych gier ruchowych (exergames) jako stymulatora aktywności fizycznej dzieci i młodzieży w czasie wolnym

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Date

2016

Advisor

Editor

Journal Title

Journal ISSN

Volume Title

Publisher

Wydawnictwo Naukowe UAM

Title alternative

Benefits and Limitations of Exergames as a Leisure Time Stimulator of Physical Activity of Children and Youth

Abstract

The purpose of this article is to present possible uses of new interactive games, when the gamer must be obligatorily physically active. Playing a game, he is forced to have a good personal level of physical fitness, making him fit for the purpose of a game. Additionally, playing a game actively reduces the phenomenon of sedentary behavior in children and youth. Exergames appear to be a promising tool for the increase of the daily dose of movement in children and youth, which will affect the improvement of their physical and health condition.

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Sponsor

Keywords

physical activity, interactive video games (exergames), physical education of children and youth, sedentary behavior

Citation

Studia Edukacyjne, 2016, nr 39, s.463-478

Seria

ISBN

978-83-232-3088-5

ISSN

1233-6688

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Rights Creative Commons

Creative Commons License

Uniwersytet im. Adama Mickiewicza w Poznaniu
Biblioteka Uniwersytetu im. Adama Mickiewicza w Poznaniu
Ministerstwo Nauki i Szkolnictwa Wyższego