Rethinking Digital Games in a Critical and Participatory Perspectives. A Brief Reflection

dc.contributor.authorda Silva Leite, Patrícia
dc.contributor.authorAndrade Torquato Schimidt, Deborah
dc.date.accessioned2019-11-28T09:20:21Z
dc.date.available2019-11-28T09:20:21Z
dc.date.issued2019
dc.description.abstractDigital games are social objects created based on our culture and society and at the same time they contribute to shaping our world. Through a critical perspective of digital games and technology, it is possible to discuss the unfolding of these artefacts in our society and also understand their relevance beyond an instrumental view. In this paper, we present a brief reflection based on two researches developed by the authors: the first, regarding the link between digital games and people with disabilities; and the second, about contributions of digital games to a critical education. Our goal with this work is to highlight the emancipatory and participatory.pl
dc.description.sponsorshipMNiSW grant 261/ WCN/2019/1 “Wsparcie dla Czasopism Naukowych”pl
dc.identifier.citationEthics in Progress. Vol. 10 (2019). No. 2, pp. 112-117.pl
dc.identifier.doihttps://doi.org/10.14746/eip.2019.2.10
dc.identifier.issn2084-9257
dc.identifier.urihttp://hdl.handle.net/10593/25200
dc.language.isoengpl
dc.publisherWydział Filozoficzny UAMpl
dc.rightsinfo:eu-repo/semantics/openAccesspl
dc.subjectdigital gamespl
dc.subjectCritical Theorypl
dc.subjectdisabilitypl
dc.subjectpeople with disabilitypl
dc.subjecteducationpl
dc.subjectFreirepl
dc.subjectHabermaspl
dc.titleRethinking Digital Games in a Critical and Participatory Perspectives. A Brief Reflectionpl

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Digital games are social objects created based on our culture and society and at the same time they contribute to shaping our world. Through a critical perspective of digital games and technology, it is possible to discuss the unfolding of these artefacts in our society and also understand their relevance beyond an instrumental view. In this paper, we present a brief reflection based on two researches developed by the authors: the first, regarding the link between digital games and people with disabilities; and the second, about contributions of digital games to a critical education. Our goal with this work is to highlight the emancipatory and participatory.
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Uniwersytet im. Adama Mickiewicza w Poznaniu
Biblioteka Uniwersytetu im. Adama Mickiewicza w Poznaniu
Ministerstwo Nauki i Szkolnictwa Wyższego