Use of Gamification in the IB History Class and as a Tool for Form Teacher. New Empirical Research and Solutions

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Date

2015

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Wydział Studiów Edukacyjnych Uniwersytetu im. Adama Mickiewicza w Poznaniu

Title alternative

Użycie gamifikacji na lekcjach historii IB oraz jako narzędzia dla wychowawcy. Nowe empiryczne badanie i rozwiązania

Abstract

This article is a presentation of new empirical research and solutions for educators who tend to examine new methods and philosophies designed for improving teaching-learning process around the world. For that purpose, the author is introducing reader to the International Baccalaureate (IB) three-dimenstional way of creating school’s curriculum with concept-based approach and idea to transfer knowledge between disciplines using global, key and related concepts. Accomplishment of this work provides a chance to form solutions according to each school’s ‘wants and needs’, e.g. focusing on stimulation of pupils behaviour by implementing the Point System of Behavioral Assessment like in the IB World School No. 006654 case. And then teachers are able to standardize new teaching methods, such as gamification, successfully implementing them in their classes. What’s more gamification can be easily used as a tool for form teachers in order to improve pupils’ social skills and strengthening their involvement in a lesson.

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Keywords

IB, gamification, form teacher, education, history

Citation

Kultura-Społeczeństwo-Edukacja 2015, Nr 1 s. 105-120

ISBN

978-83-232-2944-5

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Rights Creative Commons

Creative Commons License

Uniwersytet im. Adama Mickiewicza w Poznaniu
Biblioteka Uniwersytetu im. Adama Mickiewicza w Poznaniu
Ministerstwo Nauki i Szkolnictwa Wyższego