Trójwymiarowa wizualizacja komputerowa w zastosowaniach naukowych i edukacyjnych
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Date
1999
Authors
Advisor
Editor
Journal Title
Journal ISSN
Volume Title
Publisher
Wydawnictwo Naukowe UAM w Poznaniu
Title alternative
3D vissualisation in scientific and educational applications
Abstract
Visualisation with 3D graphics is used in some problems in education specially in modeling of geometry
in virtual reality. Generally virtual reality is a way for humans to visualize, manipulate and interact with
computers and extremely complex data. The 3D visualization part refers to the computer generating
visual, auditory or other sensual outputs to the user of a within the computer. The applications being
developed for 3D graphics run a wide spectrum, from games and educational systems to technical and
architectural projects. Many applications are worlds that are very similar to real world. Some applications
provide ways of viewing from an advantageous perspective not possible with the real world, like
scientific simulators and telepresence systems, medical applications, and educational software. Screenbased
presentations address subsets of human capacity, the 3D graphic learning environment provides a
context that includes the multiple nature of human intelligence: verbal, linguistic, logical, mathematical,
auditory, spatial, inter- and intrapersonal. The technology is designed to fit human architecture. A virtual
world empowers us to move, talk, gesticulate, and manipulate objects and systems in a natural way: to
move an object, you reach out your hand and pick it up; to see what you hear going on behind you, you
turn around and look. 3D graphics may be created in Internet with VRML protocol.
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Keywords
Media, Multimedia, Wizualizacja, Visualisation, Prezentacje, Showing, Interface, Grafika 3D, 3D, Wirtualność, Virtual reality
Citation
Neodidagmata, nr 24, 1999, pp. 143-150
Seria
ISBN
978-83-232-2332-0
ISSN
0077-653X